Bug/Feature Tracker
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Open items
#
Title/Desc (click)
Created by
Type
Votes
EnragedN3wb
N/A
EnragedN3wb: With AMD's Eyefinity being pretty much abandoned & not even showing up in their drivers anymore for my 6800 XT, I've been searching for an alternative so my triple monitor setup doesn't go to waste & this is the most promising thing I've found.
Any chance of this being updated again? Preferably for DX11 & DX12 support? Looks like it was nearly there!
RacerXx
N/A
RacerXx: Is there anyway you can compile this and post as a zip on this page or as a test release? This thing way to hard to setup in code blocks. Ive been trying for hours
kissklas
kissklas: IL-2: Battle of Stalingrad seems to render the wrong terrain mipmap tiles (from the second level of detail and out), when using SoftTH.
It also looks as if the tiles are in use several times over, outwards into the distance.
Additionally, I think I observed geometry popping in and out as well. Can't say too certain without more testing. Might be related to LoD handeling as well?
Attached screenshots from afar and near. The same area.


born2beflyin
born2beflyin: Teamspeak overlay issue/crashing iRacing with SoftTH
born2beflyin
born2beflyin: SoftTH does not properly render nor record the primary head when recording with OBS. Secondary heads appear to render and record fine.
born2beflyin
born2beflyin: Improve DLL chainloading to work properly with third party addons and mods, i.e. SweetFX, GemFX, Reshade, TVstyle, iRTVO, etc.
Jako81624
Jako81624: Some DX9 games will suffer serious mouse stuttering in game. Cursor moves smooth in menus, but picture jumps from frame to frame in games and lags behind in menus when mouse is moved. Steady FPS otherwise though. Games tested and affected: Crysis 2 (DX9 Mode). Confirmed working fine in default DX9 renderer.
born2beflyin
born2beflyin: Proxy AMD Intel graphics systems (Leshcat UnifL drivers --> AMD + Intel) have issues: running slowly when Intel is the primary video adapter; or black screen on secondary monitors when AMD is primary.
born2beflyin
born2beflyin: DCS World seems sluggish with SoftTH running, but fine without it. Needs testing to confirm.
born2beflyin
born2beflyin: Investigate whether disabling Alt-TAB is necessary/intended and whether it should be restored.
born2beflyin
born2beflyin: Not all Direct3D objects are released on close. Found during debugging with Microsoft's DirectX debugging app, PIX. Suspected to be the reason some applications hang on exit while using SoftTH.
born2beflyin
born2beflyin: Add OpenGL support on Windows.
born2beflyin
born2beflyin: Add DX11 support.
born2beflyin
born2beflyin: Complete DX10 support.
born2beflyin
born2beflyin: While running Steam-powered games with SoftTH active, mouse clicks within the in-game Steam overlay register misaligned with the overlay display. Also, the overlay display is always displayed on the leftmost monitor.
born2beflyin
born2beflyin: While running FSX with SoftTH active, mouse clicks are registered misaligned with the menu system if the primary (1st) monitor of the system is other than the leftmost monitor.
Closed items
#
Title/Desc (click)
Created by
Type
Votes
msiemens
N/A
msiemens: When using Microsoft Flight Simulator X (Steam Edition) with a two-screen setup, I cannot click anything on the second (right) screen. Also when using the mouse to pan the camera around, I can only move the mouse within the borders of the first screen, not of the second screen.
born2beflyin
N/A
born2beflyin: Add capability to work properly with GemFX.
Jako81624
N/A
Jako81624: Sorry to be such a pain and drop another bug report, but after fiddling and extracting afxres.h and winres.h files from the SDK and getting it past some other issues, the process terminates due to a link to SoftTHTester being referenced in a link to d3d11.dll apparently inside the existing d3d11.dll file.
Jako81624
N/A
Jako81624: Having many issues compiling. All pre-requisites are installed but getting "afxres.h" discovery and inclusion issues that prevent it from compiling at all. If this is just a problem with me that cannot be solved a compiled version in releases would be very useful. If its me being an idiot than please say if you can provide a remedy.
oscarbg
N/A
oscarbg: Hi,
seems I'm interested to help on this project and from Facebook seems you have been work steadily d3d11 backend but this work (altough not ready) is not being pushed to github.. can you push current work on a new branch like d3d11 mainting in sync with you work?
thanks